Technology is becoming increasingly valuable in all walks of life but I had not expected it to be such a hit in the Premier League. The ability to help players to prepare for a match and specifically to better understand how an opposition player behaves and needs to be tracked and marked is genius. It brings insight and understanding that is far above that you can achieve with a white board and magnets. You can also participate in drills where you are scored against professional and amateur players which will bring the true amateur down to earth with a bump!
Additional benefits that VR is also able to offer in the world of football is medical diagnosis where early signs of concussion can be detected through tracking a players vision.
VR is already been used in some recruitment processes but in many cases the cost is prohibitive. There is such potential with VR to take organisations down the path of combining an employer brand based candidate experience with robust selection/assessment this will undoubtedly become another great opportunity to drive technological advancement into the resourcing world.
Just like a video game, these training drills provide a score out of 100 determining how good you are. Professional footballers in the United States usually score around 72, while a college-level player is 70.5. A UK professional scores around 80 and elite players about 90. Etches explains they “usually write off the first three goes to get used to it, but a Premier League player will just come in and smash it straight away, no problem”. I scored a 62 on my third try, which apparently is quite good, even if I cannot shake the feeling that this is what they tell all the boys. Sadly, I now have empirical data which proves I am not Paul Scholes.